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Showing 2 results for Attentional Bias Modification

Saeed Nasiry, Zahra Ameli,
Volume 9, Issue 2 (4-2021)
Abstract

Objective: The negative impacts of the Coronavirus Disease 2019 (COVID-19)outbreak on public mental health are enhancing the number of individuals requiring psychotherapy. Besides, anxiety is becoming more frequent than any other mental health issue among individuals. Similar to other anxiety types, coronavirus anxiety is associated with elevated attentional bias. The present study aimed to examine the effects of Attentional Bias Modification (ABM) on attentional bias towards coronavirus-related stimuli, and coronavirus anxiety.
Methods: This was a quasi-experimental study with pretest-posttest-follow-up and a control group design. The research participants were 37 adults (aged 18 to 38 y), who were randomly assigned to the experimental (n=18) and control (n=19) groups. The experimental group received ABM, while no intervention was delivered to the controls. Attentional bias and coronavirus disease anxiety were assessed at pretest, posttest, and 2 months follow-up stages using the Dot-Probe Task (DPT) and the Corona Disease Anxiety Scale (CDAS). The collected data were analyzed using two-way repeated-measures Analysis of Variance (ANOVA) and Fisher’s least significant difference in SPSS v. 26.
Results: After receiving online ABM, the study participant’s coronavirus-related attentional bias decreased, leading to a significant reduction in coronavirus anxiety (P<0.05). These significant changes were evident at the posttest and maintained until the follow-up step. However, no significant changes occurred in the control group (P>0.05).
Conclusion: The presented ABM could decrease coronavirus anxiety; thus, its online implementation is a suitable approach to treat individuals with this anxiety while observing social distancing.
Saeed Nasiry, Mohammad Noori,
Volume 10, Issue 2 (4-2022)
Abstract

Objective: Previous research has shown that attentional bias toward game-related stimuli is a significant factor in the etiology, maintenance, and severity of internet gaming disorder (IGD). Therefore, interventions targeting attentional bias toward game-related stimuli can potentially ameliorate this disorder. The present research aims to examine the effectiveness of online Attentional Bias Modification (ABM) training in reducing game-related attentional bias and the severity of IGD in adolescents.
Methods: In this quasi-experimental study, 33 adolescents with a DSM-5 diagnosis of IGD were sampled and randomly assigned to an experimental group (n=17) and a control group (n=16). The experimental group received online ABM, while no intervention was delivered to the control group. Attentional bias and IGD severity in these two groups were measured at pretest and posttest phases and then at 2 months follow-up via a modified Stroop test and internet gaming disorder-20 (IGD-20) questionnaire. Two-way repeated measures analysis of variance and Fisher’s Least Significant Difference (LSD) were implemented to analyze the data using SPSS software, version 26.
Results: Game-related attentional bias and the severity of IGD were significantly decreased in the participants of the experimental group (P<0.05). The reductions were also maintained at the 2-month follow-up, whereas such reductions were not evident in the control group at any stage (P>0.05).
Conclusion: Given our findings, it can be concluded that online ABM can be an auxiliary or standalone treatment for adolescents with IGD; further research is necessary to understand its mechanisms of effect.


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